Echoes of the Zandalar: An Ancient Troll City Reimagined

Worldbuilding for a digital cardgame

Echoes of Zandalar

 An ancient Troll City reimagined

Echoes of the Zandalar: An Ancient Troll City Reimagined

This project explores the deep-rooted lore and visual identity of an ancient troll civilization within the World of Warcraft universe. From architectural assets and monumental structures to the atmospheric cityscape, the designs capture the mysticism, grandeur, and spiritual essence of troll culture. Alongside the environment, I developed a character concept for a prominent figure of the city—bringing narrative and worldbuilding together in a cohesive artistic vision.

An Ancient Troll City Reimagined

This project explores the deep-rooted lore and visual identity of an ancient troll civilization within the World of Warcraft universe. From architectural assets and monumental structures to the atmospheric cityscape, the designs capture the mysticism, grandeur, and spiritual essence of troll culture. Alongside the environment, I developed a character concept for a prominent figure of the city—bringing narrative and worldbuilding together in a cohesive artistic vision.

Foundations of a Lost Empire

This section showcases the evolution of the ancient troll city’s architecture — from initial sketches and structural studies to their integration in a full concept art scene. The designs emphasize the balance between monumental stonework, tribal ornamentation, and the spiritual atmosphere of troll culture. Progress images reveal the creative process step by step, highlighting how rough explorations developed into a cohesive vision of the city’s grand structures.

design exploration
architecture rendered
composition sketch
underpainting
Values and structure refined
final rendering

Foundations of a Lost Empire

This section showcases the evolution of the ancient troll city’s architecture — from initial sketches and structural studies to their integration in a full concept art scene. The designs emphasize the balance between monumental stonework, tribal ornamentation, and the spiritual atmosphere of troll culture. Progress images reveal the creative process step by step, highlighting how rough explorations developed into a cohesive vision of the city’s grand structures.

Fortuneteller

A mysterious booth draped in cloth and glowing orbs, where secrets are whispered and fates revealed under the eye of the Darkmoon.

The Noble Warrior of Zandalar

At the heart of the ancient troll city stands a warrior born into a noble bloodline. A figure who embodies both the grandeur of his heritage and the ferocity of a seasoned fighter. This character design explores his role within the city’s hierarchy, balancing ornate cultural details with the battle-hardened presence of a guardian sworn to defend his people.

The Noble Warrior of Zandalar

At the heart of the ancient troll city stands a warrior born into a noble bloodline. A figure who embodies both the grandeur of his heritage and the ferocity of a seasoned fighter. This character design explores his role within the city’s hierarchy, balancing ornate cultural details with the battle-hardened presence of a guardian sworn to defend his people.

This project was an exploration of ancient troll culture through architecture, environment storytelling, and character design. From initial sketches to the final concept art, the city emerged as both a tribute to Warcraft’s rich visual heritage and a space to experiment with atmosphere, scale, and narrative. Building the city’s structures and its noble warrior allowed me to blend world-building with character-driven storytelling — a reminder of how design can bring entire civilizations to life.

Echoes of Zandalar

This project was an exploration of ancient troll culture through architecture, environment storytelling, and character design. From initial sketches to the final concept art, the city emerged as both a tribute to Warcraft’s rich visual heritage and a space to experiment with atmosphere, scale, and narrative. Building the city’s structures and its noble warrior allowed me to blend world-building with character-driven storytelling — a reminder of how design can bring entire civilizations to life.